The confirmed combat frame

The official site says combat is not restricted by stamina and is built around breaking enemy posture before following with critical strikes. [Source: combat-official]

The reviewed sources do not establish one universal frame-count window for Harden or parry across enemies and builds. [Sources: combat-ggsage, combat-official]

Recommended practice loop

Suggested drill: isolate one enemy with a readable attack, choose only Harden or parry for that attempt, reset distance after the exchange, and label the result as early, late, or the wrong response for the cue. [Source: combat-ggsage]

Once the cue is recognizable, add the posture-break objective and critical follow-up described by the official combat overview. This progression is a practice recommendation, not a claim about exact timings. [Sources: combat-ggsage, combat-official]

Quick self-check

Before blaming timing, check spacing, the enemy's actual cue, and whether you switched responses between attempts. Do not memorize a universal frame table from this page; the current evidence does not support one. [Sources: combat-ggsage, combat-official]

Sources checked for this page

Official notes lead. Community reports are kept visibly separate and never promoted into confirmed facts.

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