Verified notes / 01
The confirmed combat frame
The official site says combat is not restricted by stamina and is built around breaking enemy posture before following with critical strikes. [Source: combat-official]
The reviewed sources do not establish one universal frame-count window for Harden or parry across enemies and builds. [Sources: combat-ggsage, combat-official]
Player guidance / 02
Recommended practice loop
Suggested drill: isolate one enemy with a readable attack, choose only Harden or parry for that attempt, reset distance after the exchange, and label the result as early, late, or the wrong response for the cue. [Source: combat-ggsage]
Once the cue is recognizable, add the posture-break objective and critical follow-up described by the official combat overview. This progression is a practice recommendation, not a claim about exact timings. [Sources: combat-ggsage, combat-official]
Player guidance / 03
Quick self-check
Before blaming timing, check spacing, the enemy's actual cue, and whether you switched responses between attempts. Do not memorize a universal frame table from this page; the current evidence does not support one. [Sources: combat-ggsage, combat-official]
Evidence desk
Sources checked for this page
Official notes lead. Community reports are kept visibly separate and never promoted into confirmed facts.
- GGSage checked 2026-08-24T14:50:00+08:00
- Cold Symmetry / Playstack checked 2026-08-24T14:55:00+08:00